Radiative Transfer Outline
- Early stages of development
- Project requirements
- Language choice
- Development environment
- High-level design
- Communicating the physical problem
- Mapping into software components
- Prototyping
- Lessons learned
- Good tools and resources are essential
- Useful programming techniques
- C++ is ugly
- 80-20 rules
- Scientific computing is hard
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Construction of Radiative Transfer]
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